TREVOR LINDER

Concept Artist | Visual Development | Illustrator

Hillsboro, OR | (707) 771-6965 | trevordesignlinder@gmail.com | Portfolio: www.trevorlinder.com

SUMMARY

Concept artist and illustrator specializing in visual development and environment design for games and entertainment. Trained at Art Center College of Design, with professional game-environment credits, sequential storytelling experience as a published comic artist, and large-scale public artworks delivered from concept through final execution. Known for a distinctive psychedelic, woodblock-print-inspired style and for developing new visual solutions matched to each project’s storytelling needs. No AI is used to create my art.

SKILLS

Concept Design | Visual Development | Environment Concept Art | Character Design | Worldbuilding | Sequential Storytelling & Storyboarding | Digital Painting & Rendering | Traditional Painting | Illustration | Graphic Design | Color Theory & Composition | Sculpture & 3D Modeling | Model Fabrication | Rapid Prototyping | Art Direction | Project Management

Software: Adobe Photoshop, Adobe Illustrator, Adobe InDesign, ZBrush, Blender, Unreal Engine 5

EXPERIENCE

Character Concept Artist - The Leyva Group - Sentai Project | Remote | August 2026

• Assisted in and finalized visual development of story’s main antagonist and provided production ready turnarounds for final helmet and suit designs.

• Produced color pass iterations and provided final renderings.

Conceptual Illustrator (Freelance) — Victor Artis / Oblivion 9 | Remote | Jan 2025 – Present

• Create original cover illustrations for single releases ("The Heat," "The Wreck"), translating each track’s tone into a distinct visual identity from concept sketches to final art.

• Lead ongoing visual development for rock band Oblivion 9, building a cohesive brand aesthetic across releases.

Concept Artist / Background Painter (Freelance) — Fluyo Inc., Mobile Game Studio | Remote | Mar 2024 – May 2024

• Painted detailed environment backgrounds for the "Ocean Trench" level, establishing the game’s underwater visual atmosphere.

• Produced the finalized Ocean Trench world map asset, enabling the production team to advance to next-stage development.

• Iterated on environment concepts with the production team to align art with gameplay and technical needs.

Lead Muralist & Visual Development — The Wizard Mural | Napa, CA | Jul 2020 – Oct 2020

• Led visual development and production of an 8ft × 9ft public mural, delivering a cohesive design from initial concept through final execution, including color mixing, surface preparation, and detailed finish work.

Lead Muralist & Visual Development — The Hummingbird Mural, Napa Valley Wine Trail | Napa, CA | Jan 2019 – Sep 2020

• Designed and executed visual development for a 30ft × 12ft exterior mural from concept through completion, mixing custom palettes and operating aerial lift equipment to produce at height.

EDUCATION

Art Center College of Design, Pasadena, CA — Entertainment Design